Fallout 4 expectsyou to commit murder. While you can occasionally avoid killing others, the wasteland is ruthless and demands violence. That’s how Bethesda intended the game to be played, anyway—but clever players are finding ways around it.
Back in July 2015, The Guardian interviewed Todd Howard, Fallout 4’s game director. Howard was asked about what playstyles the game would support—traditionally, Fallout games let players approach problems in a variety of ways, many of which do not require killing anyone. Fallout 4 is different.
“I can’t tell you that you can play the whole game without violence – that’s not necessarily a goal of ours,” Howard told The Guardian.
Sure enough, there are portions of Fallout 4 where the story railroads the player into killing certain key characters. You’d think, then, that it would be impossible to finish the game without having your kill counter show a few bodies here and there. But you’d be wrong.
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Ever since the release of Fallout 4, dedicated players have been working tirelessly to find a way to beat the game with zero kills. One particular player, Kyle Hinckley, stands above the rest, though: not only has he completed Fallout 4 with zero kills, he managed to do so on Survival, the hardest mode available. And he documented the entire thing on video, to boot, so his zero kill claim is entirely verifiable. Via Hinckley’s “The Weirdist” channel, here’s the first episode of his no-kill run of Fallout 4.
“The thing about Todd Howard is, even he doesn’t know what his games are capable of,” Hinckley told me in an interview.
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Beating Fallout 4 with zero kills wasn’t easy. “My first attempt was dismal,” Hinckley admitted. “I got discouraged immediately on the first quest, which insists all the raiders in [one of the early missions] die.” Hinckley was stubborn, though, and he kept trying. He eventually found out that the raiders on that mission could actually be left alone, and this revelation allowed him to move forward. Unfortunately, on that particular run, he poured 75 hours into a playthrough only to find out that he backed the wrong faction. It was a mistake that cost him six lives, which is no good for a zero kill run.
So he started a new character. This one would be called Dizzy, and Hinckley was determined to make sure she was incapable of killing even lowly Radroaches.
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Dizzy is built for mind games. Think of her as the Kilgrave of the Commonwealth. With a high charisma stat, Dizzy can convince humans and Deathclaws alike to calm down. Better yet, Dizzy eventually gains the power to turn people against each other in a murderous rage, all without having to fire a single shot.
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Oh, just because this is a no-kill run doesn’t necessarily mean no blood will be spilled. People do die in Hinckley’s playthrough of Fallout 4. He just finds ways to make the game blame other people, while retaining this gem:
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“It’s not about whether or not I’m against violence, because the game doesn’t give you like Fallout: New Vegas-esque abilities to avoid violence completely,” Hinckley said in a video. “All that matters to us is [that the game doesn’t count any kills.]..Robots, turrets, legendary enemies, synths, all this shit. Zeroes. All the way down the line.
“That’s what we want. That’s all we want. If we can do that, that’s a pretty crazy achievement. That’s something that most people have already dismissed as being impossible.”
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While this may seem like cheating—it’s not technically a pacifist run, given how many bodies pile up by the time the credits roll—Kyle Hinckley’s playthrough of Fallout 4 is still a fascinating look at the ways players bend and break games to do their bidding.
At first, the strategies for pacifism are simple enough. He exits the vault without killing anything just by trapping Radroaches in certain areas of the map, where they can no longer follow him. Later, he kites enemies straight into other NPCs, so they start fights with each other.
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The start is easy. Everything that comes afterward, though, is a trip. Most of the XP granted in Fallout 4 comes from combat. That’s not an option for Hinckley, though, so he starts the game out by focusing on settlements. He builds the same structure over and over again, dozens of times, to grind out enough experience to get to level ten—which is high enough to have some of the basic, necessary perks required for a no-kill run. This is as excruciating as it sounds, especially when you consider what little XP building stuff grants you in the first place.
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The entire thing is a test of patience. The run makes ample use of save scumming, that is, the practice of saving before taking an important action and then reloading if it fails. Fallout 4 has a perk called “Wasteland Whisperer” which lets the player pacify enemies—instead of attacking the player, the enemy will simply put their hands up. However, having the perk doesn’t guarantee it’ll work. It just gives you a chance of calming down your enemies, and Hinckley can’t rely on a dice roll to complete the game with zero kills. So he reloads and tries, tries again, until it actually goes through.
It’s a brute-force method, yes. Like I said earlier, Fallout 4really doesn’t want you to play the game this way, and all of its mechanics ensure that, at some point during a normal playthrough, you’ll have to lodge bullets into someone’s noggin. Even if you take the so-called peaceful perks.
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So Hinckley gets creative. At one point during his playthrough, you can watch him repeatedly pickpocket a NPC called Travis—but he’s not trying to steal from Travis. Rather, he’s trying to give that character better gear, so that Travis might have a chance of killing a particularly troubling enemy. Except Hinckley is repeatedly caught attempting this trick, and it’s hilarious to watch Travis, an otherwise friendly NPC, turn on Hinckley—Hinckley is only trying to help!
Sometimes, though, forcing a no-kill playthrough makes Fallout 4 lose its shit. There’s a quest in Fallout 4 where the player must save a companion, Nick Valentine, from a vault. Nick Valentine goes into the vault searching for a missing dame, only to find out she had actually run off with a mobster type, Skinny Malone. At the end of this level, the player has a confrontation with both Malone and the dame. You have a few options. You can attack everyone. You can convince the damsel to turn on her lover. Or, you can convince the damsel to leave without having to hurt anybody.
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In a no-kill playthrough, the last option seems like the most reasonable one to pick, right? As Hinckley progresses through his playthrough, though, it becomes obvious that the game literally doesn’t know how to deal with a player who pacifies everyone into submission. So, he starts experiencing weird audio problems related to that peaceful mechanic. More notably, though, when he convinces the dame to leave, the game bizarrely spawns an enemy where it shouldn’t, and this forces the peaceful encounter to become violent once more. Normally, this wrinkle can be dealt with fine—Hinckley can simply pacify the characters again. The problem is, after calming everyone down, the game borks itself. Characters won’t continue their dialogue like they’re supposed to at that point. Nick Valentine refuses to actually leave the vault, even if there’s nothing stopping him from doing so. Hinckley becomes so desperate after this happens, he tries to physically push Nick out of the vault by force. It doesn’t work.
In this case, one of Fallout 4’s rare “talking your way out of it” options broke down because the player tried going through the entire game in a peaceful manner. The only way Hinckley could actually complete the quest was by picking the violent option, thereby starting a firefight that he couldn’t actually participate in. Worse, he had to stop his own companion from taking shots at anyone, because companion kills are logged as player kills. It took a ton of tries, but eventually the AI found a way to kill itself without any intervention. It’s amazing.
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The biggest hurdle of all, however, has to be the part of Fallout 4 where the player has to kill a character known as Kellogg, the player’s arch-nemesis. Hinckley has to come up with a way to finish the game without personally killing the game’s main villain, absurdly enough.
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Hinckley, miraculously, still works through it. He does so by luring Kellogg into a series of mines—not to kill Kellogg, but rather, to get his health down enough. Once past a certain threshold, however, Kellogg will start trying to heal himself (the bastard!). To stop that, Hinckley pops a cryo mine, a weapon that freezes enemies in place. This, in turn, gives the other enemies in the room, which Hinckley has brainwashed to fight for him, a chance to kill Kellogg where he stands. What you have to understand here is, the chances of pulling his off without a hitch—getting all the characters in the right place, having the pacify/incite mechanics pop without fail, and then having the AI successfully kill someone despite their terrible pathing and bad aim—is extremely difficult. The fight took five hours. Five entire hours.
“THANK FUCK,” Hinckley exclaims at the end of the ordeal. “What a shit show,” he proclaims.
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“I’d love to ask [Todd Howard why pacifism is so difficult in this Fallout,” Hinckley told me in an interview.
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“I’m a little disappointed in the lack of diplomatic solutions in this game, it’s a lonely departure from the rest of the Fallout series,” Hinckley said. “My version of pacifism isn’t really diplomatic, it’s more exploitative of the game mechanics to achieve a zero-kill record. In other [Fallout] games, you had a lot of alternatives for bypassing the combat, whether it was with sneaking, speech checks, or a back door opened with lockpicking and hacking. In fact, in previous games (at least 3 and NV), your companion kills didn’t count towards your record either.”
Hinckley says that he felt sad when he found out how much Fallout 4 focused on combat—it made him feel like the developers forgot about about players like him, who have stuck with the series for a long time. In a way, Hinckley saw his no-kill playthrough as a way of showing the world that he refuses to be forgotten.
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Hinckley’s run isn’t perfect. Already, other players are theorycrafting better, less painful methods of dealing with certain portions of the game. But this is it for Hinckley. While his time could be improved, he can’t actually do better than the zero kills he already achieved.
“I wish I could’ve brought myself to use a mod to simply bypass the reload-reload-reload quality of much of the videos,” Hinckley remarked. “But, that would have been seen as cheating, and I would rather torture than cheat.”
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“It was a little aggravating to reload as many as twenty or thirty times on a quest completion, but the fun came from putting problems behind me, rather than solving them outright,” Hinckley said. “However, the sense of relief that I got from the synth killing Kellogg will never be matched by another struggle with this game. Knowing how to beat a game without doing personal damage goes a long, long way toward understanding what lies under the veneer of combat that Fallout 4 is associated with.”
You can watch the finale of Hinckley’s no-kill Fallout 4 run here:
You can reach the author of this post at [email protected], or on Twitter at @xpatriciah.
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I know you can run through the core game without killing anyone or anything. The question is can you do the same for the three DLCs. No killing anything at all. I just wish there was more perks for noncombat situations. Traits
1. Good Natured
2. Skilled
S.1
P. 1
E. 6
C. 9
I. 10
A. 7
L. 6
Perks like swift learner, educated,black widow, travel light, animal friend, silent running life giver, toughness 2 times, long haul, pack rat.
Tagging
1. Speech
2. Sneak
3. Barter
Dump points into speech, sneak, barter, lockpick, medicine, science, repair.
I just want to know if its even possible anymore, or if you can do certain DLCs, but not others.
Forums:Index > Fallout: New Vegas general discussion > New Vegas No-Death Run
I am soon done with my fourth run in NV and am already itching to get started on a fifth. In this fifth run I aim to finish the game without dying ONE SINGLE TIME. Naturally, I shall run it on Very Hard and Hardcore mode.With this thread I'd like a discussion on what choices in skills, perks and s.p.e.c.i.a.l attributes I'd do best to focus on. Should I die, I shall simply start all over again. I am currently partial to focusing on intelligence and endurance, s.p.e.c.i.a.l-wise and their related skills medicine and survival. As a third Tag! skill I guess Guns could come in handy, as to be able to kill from afar as soon as possible. Feel free to share thoughts!
Raktskjutarn 21:56, August 20, 2011 (UTC)
Fallout New Vegas Run Faster
- tgm 21:59, August 20, 2011 (UTC)
- It's just what I do. I play Very Hard, Hardcore, no armour, Service rifle and AEP 7 only (Survivalist's when I reach 30) and true death, which means that if I die, I delete the character and start over. It's challenging, and a tip from me would to think thrice about every single action. Hugs Scar:'Say 'ello to my little friend!' 22:02, August 20, 2011 (UTC)
- Impossible to finish the game. Jspoel 22:07, August 20, 2011 (UTC)
- How's so? Hugs Scar:'Say 'ello to my little friend!' 22:10, August 20, 2011 (UTC)
- Damn, too late. I was just going to change my note. Allright, mayyyybe it's possible if you stay on the road and just stick to the main quests. Let's say the faster you can end the game, the better chance to achieve it. And not use one single stimpak! That would be cheating. Jspoel 22:14, August 20, 2011 (UTC)
The idea of finishing the game asap, as in only doing the main quest-line, still presents the issue of running through the game on relatively low levels, which in no way feels safe to me. Compare it to driving as fast as possible with your car as to avoid possible accidents since you are near the respective possible places of accidents as short time as possible. No, I rather think I should take the more time and try to gain as much exp as possible. This will of course consume very much time, but then..I do love this game! ;) Also, I have no plans on not using stimpaks - I shall use whatever the game presents me; making this run something of an ultimate roleplaying one, albeit my choices certainly will tend to be quite opportunistic..on crack! ;) Raktskjutarn 18:19, September 9, 2011 (UTC)
- LOL, I can't see stimpaks as cheatin' XD. Anyway, I've died thrice, once at level 18 to some damned deathclaws, level 22 in Vault 22 (ironic, eh? Damned gas, I made quite the dent in both my hand and table that day =P) and once in Dead Money at level 30, I came in unprepared. Anyway, I'm now a healthy 43'er with most of the game complete, on my way to DM and awaiting LR ;). It's challenging as frakk, and frustrating at times (the times you die) but quite rewarding, I think. Hugs Scar:'Say 'ello to my little friend!' 22:20, August 20, 2011 (UTC)
- Good luck with the Battle at Hoover Dam, buddy. I use like 100 stimpaks on that bitch of a battle. But you guys may be far better then me. To avoid dying, I'd say put Endurance up to 10, and get some decent armor.
Power Bonkers 22:27, August 20, 2011 (UTC)
When finally at the Dam for the final battle, I shall most certainly put the Turbo-chip to very VERY good use. That plus the Remnant power armor and a ballistic glove is one mighty fine recipe for messy/glorious victory. ;D Raktskjutarn 18:19, September 9, 2011 (UTC)
- Looks to me like when you're using stimpaks, it's not even that difficult to have a non-death run. Always have plenty of stimpaks (and antivenom) in your inventory and as soon as the health meter drops somehow, use em. Then there's enough opportunity to assess the situation and attack or escape. Are you doing all side-quests too? Don't use stimpaks for the extra challenge. I think just stick to the main quests then it may be possible. Seen the comment above about the final battle you're allowed to 1 savegame, just before the battle. Jspoel 22:38, August 20, 2011 (UTC)
I do not plan on dying once, not even at the final battle. I shall only save for bug reasons. On the 360, the game sometimes freezes, which I in no way shall consider a death. Therefore I shall most certainly save my progress healthily but never for the possibility of dying. About side quests; I must say I am currently inclined to explore them quite vigourosly as to level up as much as possible. Speeding through the game seems much more risky than taking it slow, even though you certainly will come across many more opportunities to die the slow way. Being careful at all times should do the trick, though..which in a way is the whole point of this. I have one life; I can't just run into shit like a madman! ;) Raktskjutarn 18:19, September 9, 2011 (UTC)
- Yeah, I dont use stimpaks unless shits going down, like when I go for a stroll around Jacobstown and get jumped by Cazadors. But I do have ~400 of em, so I can waste them if I want, but it does decrease the value of the game.
- Power Bonkers 22:42, August 20, 2011 (UTC)
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘ I think you're both missing a very important part: no armour. When no using any armour at all (DT 1 at the most) everything starts doing real damage, and you'll stay on an even level of stimpaks. I can agree, Jspoel, that taking it cool and assessing the situation is good, but it's not always possible if you don't take it careful and stay aware of your surroundings. And in Hardcore they take a devilishly long time to act, when you need them ;). Hugs Scar:'Say 'ello to my little friend!' 22:46, August 20, 2011 (UTC)
I shall use armour and all other things provided by the game; this being somewhat of an ultimate rpg run (as mentioned before). That said, I do not in any way think that this shall be any piece of cake what-so-ever, though. My greatest enemy shall forever be..me - me and my hubris. -_______-' Like a shadow, that is.Raktskjutarn 18:19, September 9, 2011 (UTC)
- Mmm, now I vaguely remember something about stimpaks not working immediately on Hardcore mode. So stimpak use may come too late. I like that ;) I had seen you're using almost no armor, that's an extra challenge. I would allow myself max possible armor though, that's not 'cheating'. Be very careful, just do the main quests and with one savegame it possibly could be done. Jspoel 22:59, August 20, 2011 (UTC)
What do you mean with one save game allowed? Should I die by the hand of the legate, I can assure you - I WILL start over from the beginning, as in waking up at doc Mitchell's. As for only doing the main quest, I still think that it would leave me on an all too low level when I reach the final battle. Being careful and of course minding my experiences from earlier runs should at least render the whole project possible, although in no way easy. Raktskjutarn 18:19, September 9, 2011 (UTC)
If you're doing no armor, you should get the sub-dermal armor implant. that'll give you a base of 4 DT. and I wouldnt consider an implant to be cheating, considering they cost a good bit of caps.Darth Roxas 01:17, August 21, 2011 (UTC)
I agree with Darth Roxas, implants are not cheating because they are so expensive (You have to earn the caps, so you earn the implants in my opinion). I would recommend the NEMEAN Sub-Dermal Armor implant and the Monocyte Breeder implant as well. In fact, every time you upgrade your Endurance, I would hit Dr. Usanagi up for an implant. My advice would be to hit Old World Blues as soon as possible in the game so you can take advantage of the Sink Auto-Doc's implants as well. (They do not count towards the amount of implants you can get Endurance-wise) Since you're playing on hardcore the implant that increases HP/AP from food and the implant that removes drinking radiation comes in handy (Sink Auto-Doc). If you choose to wear armor, you can also use the Stealth suit Mk II which actually has a fairly low DT, but completely upgraded will assist you immensely in Hardcore mode. I can't really tell you which perks to get because I have no idea what type of character you wish to play (Unarmed/Guns/Energy weapons, etc.), but there are perks you should focus on for sure such as Better Criticals, Action Boy, Lifegiver, etc. Jury Rigging is also important I would say, just due to the fact that you can use multiple weapons to keep your weapons at maximum damage. To consider implants cheating, you would also have to consider some perks to be cheating, but honestly I feel both are earned. Good luck brother! Keep us posted on how you do. GlassJAw667 01:31, August 21, 2011 (UTC)
I have never been much of an AP perk player before. Would you say it is rather useful? I guess the AP perks are best taken early, as one's weapon skills are still relatively low. I am currently planning on using Guns in the beginning as to not let the enemy close in and when I have gained a comfortable DT I can start boosting the unarmed skill. About the Lifegiver perk, that one gives you some 20 or 30 more HP, right? Do they really make that much of a deal? I have always considered it to be rather weak, but then again I have never used it. What are your experiences?
I shall begin this no-death run as soon as the last DLC is released. Raktskjutarn 18:19, September 9, 2011 (UTC)
So..at last it begins - I have made a list of perks I deem best, focusing on DT in the beginning, followed by improved damage and then as I raise in level I shall focus on the Unarmed skill and its accompanying perks with a few misc. key perks where they fit (like Jury rigging and Implant GRX, because they are so powerful). My special set shall look like this; S(5) P(5) E(7) C(5) I(7) A(6) L(5)For traits I believe I shall go with the Early bird and the one that increases accuracy on the cost of fire rate. I'm still not certain, however, whether I shall side with NCR or Yes-man for the final battle (all other options are unthinkable since they mean I'd have to destroy the BOS..and that's just not happening!). Any tactical tips on which side is better for survival?
Raktskjutarn 19:17, September 27, 2011 (UTC)
NCR is a little easier for the end battle but not really easier to survive than yes-man. There is one place going NCR will be move survivable - the fight outside the power station if you are going unarmed, the NCR patrol can be tough enough to do some real damage (even kill you) at the power station if they are in the wrong place and you have to rush all over to get to them.
I'd move a point of intelligence to strength for [unstoppable force], there isn't much blocking in the game but when it happens it can really mess up your combat flow. 75.67.224.12 20:36, September 27, 2011 (UTC)
hmm, last time i took yes-man's side, i don't think i had any problem with the power station, as i hadn't made ncr a real enemy yet. i just snuck inside the power station and then back out. you do mean the place at the base of black mountain's east side, right? strength is not an issue in the unstoppable force case, as i bought the implant. the problem is i'd have to crank melee up to 90 and that's just not worth it. although i do agree it's a pretty practical perk - blocking enemies suck! instead i shall go for the slayer perk, which lets me hit many times over; let's see them block THEM apples!! ;Dby now i am lvl 18 and just about to run the artillery gauntlet to reach the boomers. this might as well be the most critical event in the game, as caution is NO virtue whatsoever in making it across. i put all my faith into the treacherous arms of chems - turbo, to be more precise. i have 3 doses, which should take me all the way.
Raktskjutarn 00:10, October 5, 2011 (UTC)
The artillery gauntlet was no problem. Two doses of Turbo after that first barrage took me to the gates completely unscathed and it might have been enough with only one with even better timing..I wasn't going to push my luck, though.I am currently finishing Elder Hardin's final task for joining the BOS so I can wear power armor. As soon as I deem it safe enough I shall go to Deathclaw promontory, to pick up the Remnant power armor, which is the best piece of armor in the game. I have now reached lvl 20 but before choosing the Solar powered perk, I shall calculate the regen rate of the Phoenix monocyte breeder so as to learn if it stacks with the Solar powered perk as soon as I have reached lvl 22 and calculated the hopefully improved regen rate. If anyone knows already whether they do stack or not; please tell me!
Raktskjutarn 17:57, October 6, 2011 (UTC)
Dont mean to dis yal but its actually more realistic if you do it on very easy and hardcore mode because on very easy the enemies actually have a realistic health
The enemies might have a more realistic health on very easy, but I would still be able to withstand a relatively high amount of damage, wouldn't I?
Well..I died. Lvl 21 and on my way to finish Boone's personal mission at Bitter Springs, but decided to check out Bloodborne Cave first. Before you reach the last group of Nightstalkers, there is a corridor - I told Boone and ED-E to wait in the far end, so they could fire as many shots as possible before any stalwart Nighties reach them. Along the corridor I planted seven plasma mines..which would be my undoing; the Nighties seemed stuck just outside view, so I sneakified my way over there to get them to chase me. I clearly underestimated their speed, as one of them rushed towards me and set of the two mines that happened to be by my feet. I shall start all over from the beginning tomorrow. I hope I have learned something by then. ;D
Raktskjutarn 01:03, October 7, 2011 (UTC)
you guys are friggin nuts! if i did do a No-Death Run i'm not gonna run through it that's for sure, calm and collected me. on Normal for the sake of balance for your endurance and the hostiles endurance, and in Hardcore mode for realism.By the way i compleetly OVER-estimated the challenge of the 2nd battle of hoover dam, it was reeally easy! i had the boomers and brotherhood helping. Legate Lanius went down easy too! i punched him twice in the face with my superheated saturnite fist, in that exchange he took me down to 50%hp -which i was gladly surprised at, even with me wearing elite gear and daniels hat! then i backed off cos it was a hectic choppy scrum involving 7 people and ed-e, then the old remnant guy shot him abit and then good ol veronica beat him down with 2 swipes of her Rawr claw! (face down in the dirt he was), she did have brotherhood t-51b armor and riot gear helmet on tho. throughout the whole battle i never used a stimpak (i did have 450+ of them tho), i just picked up all the food the centurions had like purif water.
'Prepare, for (easy) victory!'--CDEagle147A 20:21, October 9, 2011 (UTC)
well, i'm sure as hell ain't rushing thru this - i tend to be careful, even though i often have to remind myself about it. the plasma mines may have been what took my life last run, but i really blame my psycho-saturated hubris for this most tragic event - i have this theory that i reckon myself immortal as soon as i have gained the ability to wear power armor. i shall not make the same mistake again. this time i have spec:ed a bit different as well, focusing on Unarmed from the very start - nothing beats a fist with a cause! Eagle-person; what armor DID you wear during the final fight? surely there is nothing that beats the remnant power armor? ..or is there something even better to gain from Lonesome road dlc? wait, don't tell me! i want that part of the game to be a complete surprise! ;)
Raktskjutarn 21:18, October 9, 2011 (UTC)
Level 21 until you died, that's impressive. Did you take Solar Powered at lvl 20 ? Did it stack ? I read what Felix said, I've had both implant and perk but not at the same time. I think the latest patch improved Solar Powered regeneration rate. What will you do differently this time ? Squalor 23:29, October 9, 2011 (UTC)
well, i've always considered the first 40h of gameplay to be the most dangerous, since you haven't been able to spec your character yet. i guess my knowledge about the game from four earlier runs kind of makes me prepared for at least a great deal of all the dangers. that i died after 43.3h suggests that i indeed did succumb to the o so deadly hubris. i did not choose solar powered when i reached lvl 20, as i wanted to calculate the regen rate i had before it, which i should have thought about sooner. however, i did post another topic here on the forum concerning just that. apparently they do stack and should with great benefit be taken before starting dead money dlc (if playing hardcore).this run i have focused on skills and the such that i know i tend to use regardless of my plans - unarmed, repair and science (as tags) and lockpick and speech as secondary. also, i started with a decent endurance as to be able to buy as many implants as possible without wasting perks on intense training.
Raktskjutarn 20:19, October 11, 2011 (UTC)
DAMMIT!! >,< i died again. lvl 14 this time. legion assassin squad landed a most lucky crit hit, since i was practically full health and the next second i was stone dead! i HATE legion assassin squads!!ah, well..this time i didn't even have the power armor hubris to blame - apparently i don't need power armor to feel almighty. it was as if i played this run on fast forward to get where i died the first no-death run and from there start taking it more carefully. guess i just got one more thing to learn. starting over now. wish me luck..again! -_______-'
Raktskjutarn 00:13, October 12, 2011 (UTC)
Snipe, I would say get anything with both a scope and silencers as fast as possible. I always would do it, and would gain xp and gear by sniping at Forlorn Hope, Golf, and Cottonwood cove. It should help in that respect. ToestheUnwholy 21:35, October 13, 2011 (UTC)
I'd say take Rad Child as early as you can, even on Very Hard/Hardcore there's little need for Stimpacks with it, and you can survive being swarmed by pretty much anything, even Deathclaws have a hard time killing you if you keep moving. Infact I don't think I've died once since taking it. 86.183.138.119 18:18, October 14, 2011 (UTC)
Yes, even the varmint rifle is useful when attached with a scope. However, sniping both ncr and legion would grant me two pretty powerful enemies and i'm not going there again - at least not until I'm strong enough. I thought I was strong enough on lvl 14, but got one-shot-killed by a frakkin' assassin! >____<
That Rad child-thingy sounds pretty interesting - should I die this run, I'm trying that next one. I guess it demands a very boosted END, eh? I'm thinking that this most awesome regen-perk would go perfect with the Unarmed/Melee skill, as the health one'd lose before reaching a ranged enemy more or less is restored by the time you can start a'swingin'. =D
I am now lvl 22 and have recently learned how to use power armor. It is not until now that I have chosen to attack Legion forces, as their assassin hit squads are too dangerous to have spawning around randomly when I'm busy doing stuff. I am attacking them now as to finish Boone's mission and will as soon as that is done, return to the Strip to kill off Benny, as one just after that will be approached by that nasal frumentarii, who (whome?) grants you the mark of Caesar and thusly cancels any future hit squads from surprising you..until you fuck them up again, that is. ;D
Raktskjutarn 21:36, October 20, 2011 (UTC)
I am using Rad Child in my current character, never need food for HP unless you are in battle and I laugh when a Glowing one radiates. Assassins do not spawn randomly. Every 24 hr in game, and only around the edge of ~5 cells. I am thinking of making a entry for it. Weapons from Assassin squads and Weapon repair kits from Dead Money = $$$$! GRPeng 16:32, October 21, 2011 (UTC)
Why, sir - you should have a store of your own! XD But the assassins spawn every 23h, eh? Good to know. I have learned to recognize them on the 'radar' (much thanks to ED-E's most efficient sensors) as they move rather uniquely..well, all mobs do, but I'd say assassin squads and Cazadores are easiest to recognize. I am currently lvl 25 and it's getting pretty hard for mobs to inflict any damage on me, what-so-ever. ..and it's exactly this kind of talk that will get me killed again! >.< I am now about to head for Deathclaw promontory to get that fine Remnants power armor. It is a rather risky business, but it's really only the first 4 of them that could constitute any danger at all (them being the ones who come rushing down the slope) - the rest is easy pickings from a rock. I believe I shall go for that Deathclaw Pro Hunter (GRA) *** challenge at the same time, as the completely safe rocks let me take my time. Wish me luck!
Raktskjutarn 01:56, October 22, 2011 (UTC)
Break a virtual leg. :) Oh, if you do not want the squads attacking, wear faction clothing friendly to the place you fast travel. They will not spawn (at least on the PC). GRPeng 00:32, October 23, 2011 (UTC)
Thank you! Think I'll need it. As far as the hit squads are concerned - being quite the achievement whore, I still want them coming (for me to get the GRA challenge) and I actually crossed that particular one off earlier today. I have since killed Benny (with his own gun, Maria - another challenge) to get the mark of Caesar, which calls off the hit squads. I am now lvl 28.
Raktskjutarn 03:30, October 24, 2011 (UTC)
Silly me - I died again. lvl 30 this time. I really thought myself careful, but then I set off a tripwire granting me a wonderful bouquet of frag grenades right in my arms. XD XD XD I shall restart now and SO pick the Lightfoot perk-thingy as soon as humanly possible. ..man, those grenades are powerful! >_____< 71h of play undone in one bad step.
Raktskjutarn 16:33, October 24, 2011 (UTC)
math_law 03:30, June 25, 2013 (UTC)No-death run is what this games deserves !
Ok I am a long ranged char with PE 5, LK 5 , INT 5, END 9 , AG 9 , ST 5 Starting with Logans Loophole, SkilledMastered with Better Criticals, Finance, Hand Loader, 2 Perks to Toughness, Chemist
Most of the time , no one can even get close to me. Aganist Nightstalkers i use the Turbo , they may get nasty.
My first attempt failed in Black Mountain , Rocket Launcher Guy with one shot ! (Anabelle) I surely underestimated him Level 16Second major attempt failed in Junkyard by Mother Deathclaw. Level 14Third major attempt failed in Junkyard again !!! Alpha deathclaw Level 17
The note for the reader: even, with 20 DT , MedX and Slasher is active (DR50) , 400 hit points, he can kill you with a single hit! So you have to just keep an eye on that beast , and reload if you fail it. They somehow spawn in random locations , so check your surrondings frequently.
My target is completing the game (+all addons) with everything game gives me , including all skill books etc. Rules ? very hard, hardcore, No-death, no cheating.
math_law 03:30, June 25, 2011 (UTC)
Well now..it's been a while since my last input, but rest assured that I have yet to complete my promised goal - to finish the game on a no-death run. ^^My last attempt came to a most sudden and violent end just a few weeks ago as I braved the Deathclaw infested quarry in an attempt to regain my reputation with the NCR (they don't take kindly on actions bent on ousting them from the Mojave desert, apparently). I turned from my otherwise holy rule on never ever trying a new way to complete a certain task I have taken on. Ususally I keep on the right ridge when entering the quarry from the 'main entrance', but this time I thought I'd keep to the left and pick off the beasts from the towers. This was a very bad idea as I failed to notice a couple of them sitting just behind the very tower I intended on climbing.
I have changed my favoured specs somewhat from my earlier inputs. Now I boost Endurance to 9, Intelligence to 8, dump Charisma entirely and then put some points on Luck and Strength. Tag skills I have changed to Guns, Science and Speech. I still feel this is a good way to spec, even if I haven't reached my goal with it yet. My greatest enemy is still my own hubris and false sense of security because I have played the game SO VERY MUCH!! XD
I am, currently, taking a break from the game, though, but shall soon enough get back at it. Good luck to all of you!
--Raktskjutarn (talk) 12:38, July 3, 2013 (UTC)
I'm starting my own Hardcore run.S=5, P=5, E=9, C=1, I=6, A=5, L=9Going to hoof it to Vegas, pick up ED-E and Boone along the way, win money and Combat Armor in the casinos, pick up a Sniper Rifle from the Omerta quest chain, grab the Rad Child perk at level 6, then focus on DT and crit. I will then grind levels out of the monsters on the overworld while avoiding Deathclaws and any interior locations. We'll see how it goes.76.91.88.66 20:23, July 6, 2013 (UTC) Ashishishe, A Failure of a Courier
math_law 03:30, July 07, 2013 (UTC)I was very close this time. I missed it due to my STUPITY :) Level 39 , all skills nearly maxed OUT (except unarmed)OLD WORLD BLUES had been completed was hanging around before starting other add-ons
I was killed by the Nellis Airforce , Ant infestation stage. One ant I killed had been sprayed out and triggered enough nukes to kill me under- Total DT 45- Total DR 85 - HP 480Believe me or not :)
My deadlist now.- Level 8 : Falled from cliff- Level 16: Deathclaw Alfa- Level 17: Deathclaw Mother- Level 19: Supermutant (with anabelle)- Level 39: Nukes on Nellis ant infestation stage.so be careful for the above treats !!
To be fair i do update my rules list and 'game over' conditions
Allowed- internet lookup- reloading
Game Over condition- hear the sound of 'death' where no more Health bar HUD is displayed
Not-allowed- console , cheating
Good luck folks :)
math_law 03:30, July 07, 2013 (UTC)
math_lawOK finally finished the original campaign. Killed by Legendary Boatfly in Old World Blues.
In this run. I totally given up playing with explosives when I killed myself while launching rocket in a previous run.
Now , My setup ? Skills, just postpone the Science, Survival skills as much as you can.Traits, try Logans Loop hole, Skilled then invest on Lockpick (75 is good enough) , Barter (70 is good enough ) and Repair (70 then 90). Reparing and selling is a good way to develop the char quickly.
Perks ? Educated, Intense Learning, Comprehension, Chemist, Hand Loader, Finance, Better Criticals, Toughness(2), Lessons Learned, Pack Rat..SPECIAL ? P6 S5 E9 I5 L5 C1
Armor ? t-51b is just good enough, remnats is simply unreliable due to lower health. For free travelling put it off and have fun with Travel Light , before combat put it on again.
Avoid the 'one mistake deaths' i listed above and use Turbo / Slasher / MedX when the fight upcoming will be tough, you will be all fine. You can take out everything (yes applies to point blank as well) with Gobi rifle and JSP bullets ( Hand Loader) since your critical chance is good (with Beret ..)
gl
math_law 03:30, July 26, 2013 (UTC)
Campaign complete. Finished at level 27 with an unarmed/gun character by grinding the hell out of the overworld until I got enough skills to take on everything. Moving on from this game now.
Ashishishe, A Success of a Courier
math_law
FINALLY DID IT !!!
All add ons plus the original campaign is complete without a single death !
Its funny my whole build is around the ordinary Laser Rifle (25 skill requirement)! Dont you laugh, give it a try with all addons and perks associated.Laser Rifle is the best energy weapon ( including the garbage Gatler, Caster etc) and even the LAER(full mods) with its high reload rate. Fun !
Traits: Logan (removed with Auto-doc when I get to level 30)Skilled
Perks: Educated, Comprehension, All Critical hit related perks, laser, thoughness(2), chemist, chem resistant, vigilant cycler.. finally the legandary 'Aint like that now'
Armor: Joshua's ArmorHelmet: Elite RiotBeret: 1st Reacon
Items: Tons of chmes (Turbo,MedX,Slasher,BattleBrew..)
Tips?Look at my previous posts for my previous deaths, mostly by Explosives and traps so beware them.Finally in the Sierra Madre, you have to QuickLoad tons of times due to the retarded signals connected to your Neck Collar !
I am done playing Fallout 3 or New Vegas, waiting for 4.GOOD LUCK !
math_law 03:30, August 12, 2013 (UTC)
One problem I see is that FNV crashes/hangs a lot. Now, I assume that the 'no death' rules allow reloading after a crash, but are you then obligated to play back through what happened between the save and crash (as much as possible)? What about when you get stuck in terrain? Are you allowed to free yourself with the console, or is that cheating as well? I have luckily never had to face these questions because I would never even attempt such a thing. I have a hard enough time resisting the temptation to reload when a grenade doesn't bounce right. :Þ --FFIX (talk) 21:09, August 12, 2013 (UTC)
math_law August 19, 2013 (UTC)
Well , 'no-death' mode is not originally presented by the game. So you need to make your definition of it.
My definition allows any kind of reloads ( missed shots/crashes..) my definition even allowed 'reloads-just-a-few-seconds-before' as well. That is still a challenge and took 3 weeks for me. Still I welcome to hear any other definition.
There are a couple of games that gives the 'no-death' mode to the players in some sense.Fallout 2 Tactics has a mode 'Ironman' , there is no saving allowed other then the beginning of each level and death is permanent.
Diablo 2 has the 'Hardcore' mode in a similar fashion where death simply start from the beginning of the game !!!
But in all these kinds of modes, nothing restrains you to exit the game , before dying. So my definition is fair in some sense.
The ideal definition of no death run ??? Let me tell you: You start the game and finish it in the very same session.
- no save / no reload
- no death
- no shit
Like Prince of Persia 1 (early 90s) where you have to finish the game in 1 hour. We all know that is not possible though :)
- When I think of a 'no-death' game, I think of 'permadeath' from the old days of roguelikes. Normally, the only save option was save+quit to end a session, and the savefile would be deleted upon loading the next time. This meant no reverting any action whatsoever, although it could only be strictly enforced on multiuser systems (typically Unix) where savefile copying could be detected and/or prevented. Now, of course, everyone comes up with their own idea and there is no 'right' or 'wrong' way, hence the need for discussions like these. (And IIRC, Prince of Persia did have the ability to save and reload, but the 1 hour time limit was still quite rough and required making your best guess about 'Did I complete that level fast enough so that I can still finish the game?') --FFIX (talk) 01:41, August 19, 2013 (UTC)
A few resources for Dead is Dead gameplayEdit
Didn't know if you knew, but there's a few other places dedicated to FNV DiD gameplay. First, there's a small wiki for showcasing your characters (you can find the link in my profile) and the official Bethesda forums have a long running series of threads for DiD (I started them, years ago, Longknife now maintains them). Didn't know if you were aware of them. The Gunny 01:51, August 19, 2013 (UTC)
math_law September 09, 2013 Well in my Amiga I did not have the option to save the game.PoP may not be a good example, because i remember when i was cut into half by a trap i can still continue handsome from the beginning of that stage. : ) Anyway you get my point.
I could not find the DiD links in your profile, please post I am keen on other discussions on this.I remember i abused the Save+Quit then file copy/paste thing in Diablo 2. The problem with this approach is while I you are technically alive , 'you were actually killed' and 'this breaks my heart' quote from muggy :)
At the end it is your 'taste' and what it satisfies. I personally dont like the original 'Achievements' idea in FVN. For ex: It does not make sense to me in any manner to 'Kill a 'Deathclaw with a 9-iron' . It is the survival that keeps me most interested in all adverse conditions :)
-mathmath_law September 09, 2013
Pop quiz, hotshot: How many people, animals, and/or mutants did you kill on your way through Fallout: New Vegas? The answer is probably “a lot.” Well, one YouTuber has completed a permadeath, max difficulty run of Obisidian’s Fallout 3 follow up without technically killing anything.
YouTuber Rhetam set out to create the ultimate challenge for himself when he began his New Vegas run March 2017. It was to be a no-kill run, on hardcore mode with permadeath. He couldn’t use companions, it had to be on the highest possible difficulty setting, and he only allowed himself to use boxing gloves as weapons.
Fallout: New Vegas is still one of the best RPGs ever made for PC.
The Golden Gloves, which Rhetam uses for much of his playthrough, can be found in the Lucky 38 casion’s VIP lounge. These cause damage to an enemy’s fatigue level instead of their health, so you can knock them out instead of killing them.
However, Rhetam generally relied on stealth and speech skills to avoid combat wherever possible. While he didn’t recruit any companion characters, he did find ways to lure tougher enemies into combat with allies who didn’t share his pacifist outlook.
In the 15th episode of the 17-part series, Rhetam takes on the quest ‘Hard Luck Blues,’ which sends him into an irradiated vault full of ghouls. It’s a potentially run-breaking quest, because to complete it, the player has to obtain a password held by the Overseer, who has become a ghoul due to the radiation.
Ghouls can’t be pickpocketed, so normally the only way to get the password is by killing the Overseer. Rhetam found that he could lure the Overseer into a chamber filled with gas, which was then ignited by the ghouls’ explosive attack, finishing off the Overseer and granting him the password. The letter of the law was obeyed, if not its spirit.
PC Gamer spotted Rhetam’s series, and you can watch it in full over on his YouTube channel. We hope to find him wandering the hills of West Virginia when Fallout 76launches in November.
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