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SPOILER ALERT: This article contains details of Game of Thrones final season & discussion of the last episode of the HBO series.
Multiple Emmy winner Game of Thrones ends its eight season run tonight on HBO. In anticipation, Deadline’s Senior Editor & Chief TV Critic Dominic Patten & our Genre Editor and Hero Nation kingpin Geoff Boucher sat down earlier this week to examine the series they both love so much – warts, dragons & all.
PATTEN: So, Geoff, let’s start off with the obvious one as we move into this finale, which is who do you think is going to end up on what may or may not remain of the Iron Throne?
BOUCHER: Well, I think it’s going to be Sophie Turner’s Sansa Stark myself. I think that she’s got all the hallmarks of a leader born. You know, the path she’s taken is unexpected, and she’s been shaped by fate and touched by destiny.
Related Story'Game Of Thrones' Top 10 Deaths & How They Were Pivotal To The End Of The HBO Series
Game of Thrones is an episodicgraphic adventure video game based on the TV series of the same name, which in turn, is based on George R. R. Martin's A Song of Ice and Fire fantasy series, released in December 2014 for Android, iOS, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
The game was developed by Telltale Games and follows the episodic format found in other Telltale titles, such as The Walking Dead, The Wolf Among Us and Tales from the Borderlands, where player choices and actions influence later events across the six-episode arc. The story revolves around the northern House Forrester, rulers of Ironrath, whose members, including the five playable characters, attempt to save their family and themselves after ending up on the losing side of the War of the Five Kings. The game includes settings, characters, and voice actors from the novels and TV series.
A second season had been planned but was placed on hold in 2017, amid restructuring issues at Telltale Games, and ultimately was cancelled following Telltale's majority studio closure in September 2018.
Development[edit]Cool Series Game Of Thrones S8
Ty Corey Franck, Martin's personal assistant, acted as a story consultant for the game
After previous video games based on his works received negative or mediocre critical responses, George R. R. Martin opined that he wanted 'a Game of Thrones game to be made by a studio that knows how to create a thrilling and interesting story'.[8]Telltale Games has found critical success in several licensed adventure games, including their The Wolf Among Us and The Walking Dead episodic video game series. Game of Thrones arose from internal discussions within Telltale of what other popular franchises they wanted to write games around, with much support given for Game of Thrones, considering its emotional equivalence to The Walking Dead. They approached HBO with the concept, and after a year of negotiations, were able to secure the license.[9]
In December 2013, Telltale announced Game of Thrones at the 2013 Spike VGX video game awards program. George R. R. Martin stated that his personal assistant, Ty Corey Franck, is working with Telltale Games as a 'story consultant'.[8] Telltale's CEO Dan Connors explained that the game will not be a prequel to the television series,[10] that the established world and timeline of Game of Thrones is allowing Telltale to explore fixed stories in more depth, to appeal to players.[10]
Gameplay[edit]
Game of Thrones is an episodicpoint-and-clickgraphic adventure fantasy drama video game, released as 6 episodes following the model of Telltale's previous adventure games.[11] The player is able to move their character around some scenes, interacting with objects and initiating conversation trees with non-player characters. Choices made by the player influence events in future episodes. The game switches between the viewpoints of five different characters.[12]
Each episode contains five points where the player must make a significant decision, choosing from one of two available options. Through Telltale's servers, the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base. The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes is affected by the choices. The game allows the player to make multiple saves, and includes a 'rewind' feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternative choices.
Some scenes are more action-oriented, requiring the player to respond to a series of quick time events. Failure to do these correctly may end the scene with the death of the playable character or another character, but the game will restart at a checkpoint just before that scene to allow the player to try again. In some instances, failure at particular quick time events results in minor game decisions.
Synopsis[edit]
Promotion at IgroMir 2016, featuring a cosplayer dressed as Margaery Tyrell.
Setting[edit]
The game takes place concurrently with the television series, from the end of the third season until just prior to the start of the fifth season. The story focuses on House Forrester, a family not yet introduced in the television series, but mentioned briefly in the novel A Dance with Dragons. House Forrester hails from Ironrath, a fortress within the Wolfswood forest in the North of Westeros, where they control the valuable Ironwood groves, coveted by many because of the wood's military importance.[13][14] The game primarily takes place near Ironrath, but also in other locations on the continents of Westeros and Essos.[14]
Characters[edit]
Throughout the game, the player controls one of 5 family members or servants of the Forresters, with decisions made by one character affecting the others, and the ultimate fate of the house.[13] Thirteen original playable and non-playable characters were created for the game.
Playable characters[edit]
Non-playable characters[edit]Cool Game Of Thrones Stuff
Series reprisals[edit]
Episodes[edit]
The game is separated into six episodes, released in intervals.[1]
Reception[edit]
Game of Thrones received mixed reviews from critics praising the narrative, choice driven gameplay, and faithfulness to the source material while criticism was directed towards the graphical glitches and the lack of context for players unfamiliar with the Game of Thrones franchise.
Episode One – Iron from Ice[edit]
Episode One – Iron from Ice received 'generally positive' reviews. Aggregating review website Metacritic gave and the Microsoft Windows version 75/100 based on 44 reviews,[27] the PlayStation 4 version 77/100 based on 18 reviews,[28] and the Xbox One version 80/100 based on 14 reviews.[30]
Episode Two – The Lost Lords[edit]
Episode Two – The Lost Lords received 'mixed or average' reviews. Metacritic gave the Microsoft Windows version 73/100 based on 35 reviews,[31] the PlayStation 4 version 69/100 based on 16 reviews,[32] and the Xbox One version 76/100 based on 11 reviews.[33]
Gamezebo's reviewer noted that Episode 2, in particular, exhibited poor performance on iOS devices, with glitches and stuttering affecting the player's ability to succeed at timed events.[48]
Episode Three – The Sword in the Darkness[edit]
Episode Three – The Sword in the Darkness received 'generally positive' reviews. Metacritic gave the Microsoft Windows version 77/100 based on 30 reviews,[34] the PlayStation 4 version 70/100 based on 16 reviews,[35] and the Xbox One version 80/100 based on 9 reviews.[36]
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Episode Four – Sons of Winter[edit]
Episode Four – Sons of Winter received 'generally positive' reviews. Metacritic gave the Microsoft Windows version 77/100 based on 27 reviews,[37] the PlayStation 4 version 73/100 based on 15 reviews,[38] and the Xbox One version 80/100 based on 8 reviews.[39]
Episode Five – A Nest of Vipers[edit]
Episode Five – A Nest of Vipers received 'mixed or average' reviews. Metacritic gave the Microsoft Windows version 74/100 based on 25 reviews,[40] the PlayStation 4 version 77/100 based on 11 reviews,[41] and the Xbox One version 72/100 based on 10 reviews.[42]
Episode Six – The Ice Dragon[edit]
Episode Six – The Ice Dragon received 'generally positive' reviews. Metacritic gave the Microsoft Windows version 70/100 based on 24 reviews,[43] the PlayStation 4 version 75/100 based on 13 reviews,[44] and the Xbox One version 80/100 based on 7 reviews.[45]
Cool Game Of Thrones BackgroundCancelled sequel[edit]
The first series proved successful, leading Telltale to begin development of a second episodic season. In November 2015, Telltale's Kevin Bruner affirmed that a second season was currently in development.[49] Telltale's Job Stauffer said in an August 2017 interview that while they were still planning on Season 2, the series was on hold as focus on their other current projects for release in 2017 and 2018, as well as to see the direction the current television show (at the time, nearing the end of its run) goes.[50] However, on September 21, 2018, the studio had a majority studio closure, laying off most of its staff and cancelling its in-development projects, including the second season of Game of Thrones.[51]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Game_of_Thrones_(2014_video_game)&oldid=902306589'
With each new episode of Game of Thrones, complaints about the hurried and inconsistent writing seem to mount. Long-standing threats are being dispatched too easily, and plot threads we thought would matter have been quietly dropped. More troubling still, character motivations appear to be in a state of flux, and much of the drama involves clever people committing obvious blunders and suffering reversals of fortune as a result. Some fans are so frustrated that they've launched a Change.org petition asking for the final season to be remade by 'competent writers,' which is not how these things generally work. And honestly, it's not as simple as good writing versus bad. No season that knights Brienne can be entirely bad. The problem is that the writing has changed, and it's changed in a way that breaks important rules the show had previously set for itself. I think I know why.
Daniel Silvermint is a writer and Assistant Professor of Philosophy and Women's Studies at the University of Connecticut. You can find him on Twitter at @DSilvermint.
It all comes down to how stories are crafted, and for that, we need to start with two different types of writers: plotters and pantsers. Plotters create a detailed outline before they commit a word to the page. Pantsers prefer to discover the story as they write it—flying by the seat of their pants, so to speak. Both approaches have their advantages. Since plotters know the story in advance, it's easier to create tight narratives with satisfying conclusions. But that amount of predestination can sometimes make characters feel like cogs in service of the story. Pantsers have an easier time writing characters that live and breathe. They generate the plot by dropping a person with desires and needs into a dramatic situation and documenting the results. But with the characters in charge, pantsers risk a meandering or poorly paced structure, and they can struggle to tie everything together.
To be clear, the advantages of each are not guarantees. And plotters can write memorable characters, while pantsers can write thrilling sequences. The differences usually smooth themselves out over successive drafts anyway. Where the effect can be pronounced is in an ongoing television or book series, since the beginning of the story gets released and digested by the public while the rest is still being written.
George R.R. Martin describes this distinction in terms of architects and gardeners. He's firmly among the latter. He plants character seeds and carefully guides their growth, and when the show was directly adapting his A Song of Ice and Fire series, the approach paid off. It's why every emotional beat and fair-in-hindsight surprise landed with such devastating weight: The terrible things that happened to these characters happened because of earlier choices they'd made. Those ever-blooming stories were a boon to the showrunners, who had their pick, but they're also the reason the narrative momentum of the books slowed over time.
Listen to our Game of Thrones podcast on iTunes and Spotify
After the first major plot arc resolved in the third book, A Storm of Swords (seasons 3 and 4), Martin planned to skip the story ahead five years. But he couldn't make the gap in action feel true to the characters or the world, so he eventually decided to write his way through those five years instead. Knowing the bridging material wasn't ever going to be as gripping as the central conflicts, he compensated by planting more seeds in more corners of his already complex world. And once he had them, he couldn't prune them back without their resolutions feeling abrupt or forced. Worse, some of his idle characters were taking the opportunity to grow in the wrong directions, pulling away from the ending he had in mind for them. Soon, the garden was overgrown, the projected length of the series kept expanding, and the books stopped coming.
For the next couple seasons, showrunners David Benioff and D. B. Weiss tried to take over management of Martin's sprawling garden, simplifying and combining character arcs with mixed results. Then, with the start of season 7, they shifted their focus from telling the unfolding story of an entire world to concluding a particular tale set within it. They gave themselves a fixed endpoint—13 episodes to the finale, and no more.
In so doing, the showrunners moved as far to one end of the plotter/pantser continuum as Martin is to the other. They weren't trying to resolve every character arc or pay off every last bit of world-building. They knew the destination Martin had in mind, they understood the dots they had to connect to get there, and they wanted to maximize fan entertainment along the way. Then, presumably, they asked themselves questions. What big set pieces did they want to deliver? What surprises could rival the greatest twists of the show? Which of the remaining conflicts would yield the best drama, and which onscreen pairings would bring the most emotion? What did they think we, the audience, wanted to finally see before it was all over? It was a Game of Thrones bucket list. And once they had that list, they needed to maneuver the characters into place.
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That's why Game of Thrones feels different now. A show that had been about our inability to escape the past became about the spectacle of the present. Characters with incredible depth and agency—all the more rope with which to hang themselves—became whatever the moment needed them to be. They took uncharacteristic actions and made uncharacteristically bad decisions so the required events could unfold with the appropriate stakes. Characters were spared the deaths they'd sown so they'd be available for later scenes. Organic consequences gave way to contrivance. Gone was the conflict between complicated people with incompatible goals. Grey morality turned black and white. Characters rushed through their foreshadowed arcs for the thinnest of reasons, or in some cases reversed their arcs entirely. The characters just weren't in charge anymore. The ending was. Command and conquer generals free download full game for windows xp.
No one's to blame. Really. Keeping a million plates spinning the way Martin did is hard, and if you're the showrunners, setting those plates down without breaking too many is hard too. Writing is hard. Especially when literally everyone's watching.
Still, the approach to storytelling changed in the third act, and an audience can feel that happening. We fell in love with one kind of show, but that's not the show that's ending. No amount of spectacle or fan service is satisfying if we don't buy how the characters got there. Treating the journey as equally important to the destination is how you get conclusions that feel earned, and it's how characters stay alive after they've met their fates.
Endings invite us to consider the story as a whole; where it started, where it went, and where it left us. And we can feel the gaps as this one comes to a close.
More Great WIRED Stories
Related VideoMovies & TVNikolaj Coster-Waldau Answers the Web's Most Searched Questions
Game of Thrones star Nikolaj Coster-Waldau answers the internet's most searched questions about himself and his character from Game of Thrones, Jaime Lannister. How do you pronounce Nikolaj Coster-Waldau? How many languages does Nikolaj speak? Could Jaime Lannister be a Targaryen? Nikolaj answers all these questions and more!The final season of Game of Thrones premieres on HBO on Sunday, April 14th.
A lot happened during Game of Thrones’ final episode ever, and according to some people (including me!), all of it was absolute garbage. Fans are absolutely furious with how the show ended, which is somewhat inevitable given (a) fandom culture and (b) the fact that there’s no way this show could have ever lived up to everyone’s expectations.
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Before we get to some truly savage rage tweets from people who think this season/episode was the onscreen embodiment of a trash fire, here’s a quick recap of what happened that has everyone so upset (if you fear spoilers, now is the time to turn away!):
Dany was murdered in cold blood by Jon Snow and her body was carried away by Drogon, who is currently MIA. Meanwhile, Bran was named king despite being completely unqualified and inept, Sansa Stark peaced out to rule the North, Jon Snow went back to the Wall to do IDEK what now that the Night King is no longer a threat, and Tyrion was named Hand of the King. Which, now that Bran is in charge, sounds like just about the worst job ever!
So yeah, basically the show’s ending was a major letdown, and Twitter has basically devoted itself to slamming everything about it:
This episode is all joke..WTF #GOTFinale#GAMEOFTHRONESFINALE the writers were definitely high on something pic.twitter.com/YG6rkIHRXc
— Reebeekahh (@EmeordiRebecca) May 20, 2019
Mood. #GameOfThronesFinalepic.twitter.com/hgOY1VuXIt
— dougger (@macdougall34) May 20, 2019
How y’all look wasting a whole decade of your lives on this whack final season. #GameOfThronesFinalepic.twitter.com/VqYMb8L9GP
— Matthew Kass (@MatthewKass) May 20, 2019
Finale = Hot Gahbage #GameOfThronesFinalepic.twitter.com/chrY2i0OKu
— tweetlilnuthins (@tweetlilnuthins) May 20, 2019
The only good thing to come of this trainwreck finale. #GameOfThronesFinalepic.twitter.com/4nKTvAxWVm
— Clara (@TN_Snowflake) May 20, 2019
@GameOfThrones Season 8 writers finishing up the script pic.twitter.com/aj6gcNl6n2
— JD (@JacobusJD) May 20, 2019
BRAN IS REALLY BECOMING KING WTF THIS SHOW FUCKING SUCKS THE WRITERS REALLY RUINED IT JUST FROM THIS SHITTY ASS SEASON! #GameOfThronesFinale#GameofThrones
— Jacquelyn✨ (@Earthchild2001) May 20, 2019
writers throwing away 8 good seasons so they could end it like this — Currently Nerdy (@CurrentlyNerdy) May 20, 2019
#GameOfThrones#TheFinalEpisode#DemThronespic.twitter.com/TsT9U3UruU
Bran ?!?!? #gameofthronespic.twitter.com/RTQEhLZBgr
— WhoSaidThat (@lein_who) May 20, 2019
wow these writers really hate women #GameofThrones
— ????????? (@natgusilatar) May 20, 2019
Agree, or?
Warning: Spoilers for this week’s episode of Game of Thrones lie below.
Things that happened this week on Game of Thrones: Varys betrayed Daenerys and was burned to a crisp as a result! Cersei and Jaime died in each other’s arms and everyone was super pissed about it! Daenerys went full-blown Mad Queen and burned down all of King’s Landing, murdering tons of innocent people in the process! Oh, and Jon Snow fully realized that maybe it’s not such a great idea for him to be dating his aunt!
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In other words, a whole lot of drama happened in the penultimate episode of your
HBO just released the trailer for next Sunday’s final episode of the series, and basically, what we have is a bunch of Unsullied and Dothraki soldiers being super pumped about destroying King’s Landing while Arya and Tyrion look extremely awkward and upset. Meanwhile, it’s hard to tell how Daenerys feels about the fact that she revealed her unhinged side and murdered a bunch of innocents, but the vibe is definitely..off.
Check out the trailer below.
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